What is it?
Flimag (pronounced fly mag), the fast and lightweight magnifier is a screen magnifier for Windows. Right now it is just an idea.
What is so special about it?
Flimag is intended to be different than e.g. ZoomText and MAGic. Its main purpose is to be fast, responsive and compatible, providing a lightweight alternative for people who just needs a basic full-screen magnifier that is fast and works well with other applications.
Why not use what is available?
The big magnifiers out there certainly have many nice features, but they are slow, doesn’t keep up well with new technology, require immense system resources, and in addition to that they might disable graphics acceleration and maybe even secondary cores on multi-core systems. The architecture they use is old: There should be better options today.
How will Flimag do it?
The big magnifiers out there use custom device drivers they hook in between the GDI and the graphics driver, and I intend to stay away from that. I have not yet decided on a replacement, but right now I am looking at using hardware overlays. Doing so would have the benefits of very little overhead and working hardware acceleration (since that is what it uses anyway).
In what language will Flimag be written?
Probably C#.
Will Flimag be open-source?
Yes!
When will the development start?
Yes folks, this is the hard one. I have already been thinking about this project for about a year now, so who knows. Every now and then I am experimenting with something related to this, and that is the way it is going to be for a bit longer, until I feel I know enough about the underlying technology.
Do you have ideas? Suggestions?
Know the Windows API?
Know a lot about DirectX/OpenGL?
Contact me!